Doom 3 Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG

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PRIMA
®
OFFICIAL GAME GUIDE
MAPS
SECRETS
PDA LIST
Visit us online at primagames.com
This game has received the
following rating from the ESRB

Bryan Stratton Craig Wessel
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
C
ONTENTS
Welcome to Doom 3 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2
Basic Training _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4
Weapons and Items_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 11
Characters _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 19
Enemies _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 20
Mars City _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 28
Mars City Underground _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 33
Mars City 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 42
Administration _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 49
Alpha Labs Sector 1_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 55
Alpha Labs Sector 2_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 63
Alpha Labs Sector 3_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 70
Alpha Labs Sector 4 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 76
EnPro Plant _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 88
Communications Transfer _ _ _ _ _ _ _ _ _ _ _ _ _ _ 96
Communications _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 105
Monorail Skybridge _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 113
Recycling Sector 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 120
Monorail _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 126
Delta Labs Level 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 132
Delta Labs Level 2A _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 141
Delta Labs Level 2B _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 149
Delta Labs Level 3 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 157
Delta Labs Level 4 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 166
Hell _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 168
Delta Complex _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 176
CPU Complex _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 181
Central Processing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 188
Site 3 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 195
Caverns—Area 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 201
Caverns—Area 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 209
Primary Excavation _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 214
PDA Appendix _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 218
Multiplayer _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 229
Secrets _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 238
© 2004 by Prima Games. All rights reserved. No part of this book may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photo-
copying, recording, or by any information storage or retrieval system without written
permission from Prima Games. Prima Games is a division of Random House, Inc.
Associate Product Manager: Mario De Govia
Project Editor: Carrie Andrews
Design and Layout: Keating Design
© 2004 Id Software Inc. All rights reserved. DOOM and ID are registered trademarks of
Id Software, Inc. in the U.S. Patent and Trademark Office and/or some other countries.
The ratings icon is a registered trademark of the Entertainment Software Association.
All other trademarks and trade names are the properties of their respective owners.
All products and characters mentioned in this book are trademarks of their respective
companies.
Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are
copyrighted works and certification marks owned by the Entertainment Software
Association and the Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rating icons be self-
applied or used in connection with any product that has not been rated by the ESRB.
For information regarding whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply
to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages, either incidental or conse-
quential, that may result from using the information in this book. The publisher
cannot provide information regarding game play, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers
provided by the game and device manufacturers in their documentation. Some game
tricks require precise timing and may require repeated attempts before the desired
result is achieved.
ISBN: 0-7615-4718-5
Library of Congress Catalog Card Number: 2004107123

Welcome to Doom 3
The Story Thus Far
As a Marine in the service of the Union Aerospace Corporation
(UAC), you have been assigned to the UAC Mars Base to relieve
soldiers whose tours of duty have expired. At least, that's what
they told you when they shipped you out. Arriving on Mars,
you start hearing rumors of strange voices echoing
throughout the facility. Seemingly impossible mechanical
failures have claimed limbs and lives with alarming regularity.
And morale is lower than you've seen in war zones, with schiz-
ophrenia and other mental illnesses spontaneously
manifesting themselves among the Mars Base personnel at a
staggeringly high rate.
Could the teleportation experiments being conducted in
the bowels of the Delta Labs have something to do with the
problems plaguing the base? And what about the rumors of an
archaeological dig that has uncovered evidence of an ancient
Martian civilization, long lost to an unknown cataclysmic
event?
From the conversations you've overheard between your
fellow shuttle passengers, Counselor Elliot Swann and his
bodyguard Jack Campbell, it seems that the UAC is growing
concerned about the reports that are filtering back to Earth.
Swann and Campbell have been sent to Mars by the UAC board
to confront the research director, Dr. Malcom Betruger, and to
get to the bottom of the troubles.
But surely none of that is your concern, right?
You're just a grunt. What possible affect could
Dr. Betruger's experiments have on you …?
How to Use This
Guide
We've spared no effort to ensure that that this guide contains
all of the tips, tricks, hints, and strategy you need to destroy
every enemy, find every hidden item, and survive the horrors
in store for you on Mars.
<< B
ASIC
T
RAINING
>>
The "Basic Training" section is essential reading for any new
Doom 3
recruit; even
Doom
masters will want to look at it. This
section covers every command in the game, from attacking to
zooming your viewpoint; it also features detailed strategies
applicable to any combat situation. Knowing when and how to
strafe can mean the difference between life and death on Mars,
so don't report for duty until you've completed Basic Training.
2
WELCOME TO DOOM 3
<< W
EAPONS AND
I
TEMS
>>
With two dozen different types of weapons and items to pick
up and use during
Doom 3
, you need a separate chapter to
keep them all straight. Fortunately, that's what the "Weapons
and Items" section of the guide is all about. Refer to it for tips
and strategies for using the various weapons, as well as the
locations of all of the weapons and items.
<< PDA A
PPENDIX
>>
The PDA Appendix summarizes the contents of the 63 personal
digital assistants you can find and collect during
Doom 3
, as
well as their locations and the security clearances of their
owners. These PDAs can open locked doors, reveal the combi-
nations to storage cabinets, and reveal the gruesome details of
the Mars Base experiments, so don't miss a single one!
<< C
HARACTERS
>>
The four principal characters of
Doom 3
—Elliot Swann, Dr.
Betruger, Sergeant Kelly, and Jack Campbell—are presented in
this spoiler-free section. While it gives hints as to the true
natures of the four men, their final fates aren't revealed.
<< M
ULTIPLAYER
>>
As deep and rich as the single-player
Doom 3
experience is,
don't overlook the visceral thrill of its four multiplayer modes.
The "Multiplayer" section reveals the intricacies of all five
multiplayer maps, with detailed floor plans and killer tips
for each.
<< E
NEMIES
>>
The "Enemies" section tells you everything you need to know
and more about the three main classes of foes you'll face:
Zombies, Demons, and Bosses. Any creature in
Doom 3
that
wants to do you harm is covered in detail in this chapter,
which comes complete with damage values for your foes'
various attacks, as well as their health values. Knowing how
your enemies will attack before you even meet them just
might save your life.
<< S
ECRETS
>>
Here's the chapter everyone's been waiting for. After you've
been chewed up by the same Zombies four times in a row,
wouldn't it be nice to run through them while invincible, using
weapons you won't find for another 10 levels? That's what the
"Secrets" section is all about, containing everything from
storage cabinet combinations to command line cheat codes.
<< W
ALKTHROUGH
>>
This is the guide's biggest and most important section. Divided
into four sections that represent the four quarters of the
game, the walkthrough takes you on a step-by-step, room-by-
room tour. If you're sick of having demons leaping out at you,
skim a few paragraphs ahead in the walkthrough to prevent
any future nasty shocks. Following the walkthrough carefully
also ensures that you don't miss a single weapon, ammo, or
item pick-up.
Certain item amounts and locations
(such as med kits and ammunition) vary
depending upon the game's difficulty level.
The walkthrough is written from the "Marine
(Normal)" difficulty, but it is entirely applicable
for any difficulty level, as the game objectives
don't change.
3

Basic Training
Customizing the
Controls
All of the control keys in
Doom 3
are fully customizable, and
because just about every player has his or her own control
scheme, you won't see any specific key callouts anywhere in this
guide. For example, instead of assuming that you're using the
default
W
for forward movement, this guide uses FORWARD.
To customize the
controls, click on
Options at the main
menu, and then click on
Controls from the menu
that appears. You can
customize four
categories of controls:
Movement, Weapons,
Attack/Look, and Other.
To customize a command, click its category, and then click the
command itself. Press the key or button you wish to assign the
command to, and you're done. Each command can have several
different keys assigned to it, but each key can be assigned only
one command.
When you finish customizing the controls, click Apply Changes
at the screen's bottom to save your customization and apply it
to your current game.
DEFAULT CONTROLS
Movement Controls
COMMAND
KEY
Forward
W
or
i
Backpedal
S
or
k
Move Left
A
Move Right
D
Jump
p
and MOUSE 2
Crouch
C
Turn Left
j
Turn Right
l
Strafe
a
Sprint
s
Weapons Controls
COMMAND KEY
Pistol
2
Shotgun
3
Machine Gun
4
Chaingun
5
Grenades
6
Plasma Gun
7
Rocket Launcher
8
BFG-9000
9
<< R
ESTORING
D
EFAULTS
>>
If you want to restore all
of the command
settings to their original
(default) state, click
Options and then click
Defaults on the menu
that pops up. Confirm
your decision, and the
controls will be reset to
their default state.
Soulcube
Q
Chainsaw
0
Fists
1
Flashlight
F
Attack/Look Controls
COMMAND KEY
Attack
c
or MOUSE 1
Previous Weapon
[
or MOUSE WHEEL UP
Next Weapon
/
or
]
or MOUSE WHEEL DOWN
Reload
R
Look Up
d
Look Down
X
This also resets all of the game and system
options to their default states.
Mouse Look
\
Center View
E
Zoom View
MOUSE 3
PDA/Score
t
4
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