Dragons Lair 3D Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG
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This game has received the
following rating from the ESRB
primagames.com
®
®
Prima's Official Strategy Guide
Elizabeth M. Hollinger
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
Prima's Official Strategy Guide
Elizabeth M. Hollinger
®
Prima’s Official Strategy Guide
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2002-2004 by Prima Games. All rights reserved. No part of this
book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by
any information storage or retrieval system without written permission
from Prima Games. Prima Games is a division of Random House, Inc.
permission and authority. Under no circumstances may the rating
icons be self-applied or used in connection with any product that has
not been rated by the ESRB. For information regarding whether a
product has been rated by the ESRB, please call the ESRB at 1-800-
771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effec-
tiveness, or completeness of the material in this book; nor does the
publisher assume liability for damages, either incidental or conse-
quential, that may result from using the information in this book. The
publisher cannot provide information regarding game play, hints and
strategies, or problems with hardware or software. Questions should
be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require
precise timing and may require repeated attempts before the desired
result is achieved.
Associate Product Manager: Jill Hinckley
Senior Project Editor: Brooke N. Hall
Editorial Assistant: Tamar D. Foster
Layout & Design: Bryan Neff, Damon Carlson, Jody Seltzer
Images from the original 1983 arcade game, used herein, are the
property of Bluth Group Ltd ©1983 Bluth Group Ltd & Don Bluth,
licensed by Dragon's Lair LLC.
All products and characters mentioned in this book are trademarks of
their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T",
"M", "AO" and “RP” are copyrighted works and certification marks
owned by the Entertainment Digital Software Association and the
Entertainment Software Rating Board and may only be used with their
ISBN: 0-7615-3904-2
Library of Congress Catalog Card Number: 2002113685
2
A History of
................4
Impossible Room: Part 3..................................73
The Dragon's Lair..............................................73
Hollow's Tower ..................................................75
The Lava Domain ..............................................76
Lava Geysers ......................................................78
History of the Game ..........................................4
: From 2D to 3D ........................5
Biographies of the Creators ..........................6
How to Play the Game
..............................9
Part 3:
The Deep, Dark Caverns
......................80
The Basics................................................................9
Weapons and Attacks ........................................11
Items........................................................................12
Essences..................................................................13
The Dark Caverns: Part One ......................80
Smithee Forge ......................................................81
Rolling Balls..........................................................84
The Smithee Gauntlet ......................................86
The Smithee Maze ............................................87
The Master Smithee ........................................90
The Dark Caverns: Part Two ........................91
Lair of Thorns ....................................................91
Pits and Perils ....................................................95
The Grim Reaper ..............................................97
Dark Caverns: Part Three ............................98
Cavernous Descent ..........................................99
Metal Madness ................................................100
Checkerboards ................................................102
Portal Room ......................................................105
Evil Wizard's Arena ......................................106
Part 1: A Quest Begins
............................15
Outside the Castle ............................................15
Entrance ................................................................17
The Main Hall......................................................20
The Atrium ..........................................................23
The Robot Knight ..............................................27
Castle Depths: Part 1 ......................................28
Spiral Stairs ......................................................29
The Wizard's Chambers ................................32
Bells and Ropes....................................................35
Platform Madness..............................................38
Bell Challenge ....................................................40
The Bat King ........................................................43
Deathly Disc........................................................44
Deathly Disc II ....................................................45
Castle Depths: Part 2......................................46
Hall of Skulls ......................................................47
The Crossbow ....................................................48
Coffin Trouble ..................................................50
The Crypt Creep's Lair ..................................52
Castle Depths: Part 3 ......................................55
The Monsters
of
................................108
Bats ......................................................................108
Chattering Skulls ............................................108
Cyclops Worms................................................108
Crypt Creeps ..................................................109
Drakes ................................................................109
Flying Book ........................................................109
Gargoyle (The One-Eyed Pig)......................109
Giddy Goons ......................................................110
Rolling Balls........................................................110
Skeletal Hand ....................................................110
Smithee Statue ..................................................111
Spiders ..................................................................111
Suits of Armor ..................................................111
Thorn Beast ........................................................111
Part 2: Return to the Lair
..............56
The Impossible Room: Part 1 ........................56
Castle Sewers....................................................60
Sewer Depths ....................................................62
Pool Room..............................................................65
Cyclops Worm King..........................................68
Impossible Room: Part 2 ................................69
The Lizard King..................................................69
primagames.com
3
Dragon’s Lair
Dragon's Lair
Dragon’s Lair 3D
®
Prima’s Official Strategy Guide
Dragon's Lair
told the story of Dirk the Daring's
quest to save the beautiful Princess Daphne from
the fierce dragon, Singe. It combined old-fashioned
storytelling with the latest in LaserDisc and animation
technology.
Dragon's Lair
became the first interactive
movie, setting the standard for both arcade and home
games from the time of its release in 1983.
ages. It was almost as much fun to watch as it was to
play—and given the multitude of ways Dirk could perish in
his quest, it was as much fun to lose as it was to win.
The game consisted of 22 minutes of short animated
scenes structured around a flowchart-style plot. Every few
seconds, a flashing screen signaled that the player had to
make a decision that, if wrong, could end the game.
For example, Dirk might enter a room and spot a
suspicious-looking potion. Should he drink it or ignore it?
If the gamer elected to drink it, Dirk turned into a statue
of salt and dissolved. Ignoring the potion allowed the
gamer to continue playing, at least until the next choice
came along.
The game used a standard arcade joystick to move Dirk
forward, back, left, or right. A button issued the command
for Dirk to attack something with his trusty sword.
Both animation and narrative offered clues to the
correct move, but success depended on experience, a good
memory, and fast reflexes. An
Associated Press article at the time
reported that some players taped
dollar bills to the machine to
indicate they intended to play
multiple games. A player might
get through the entire game
on 50 cents, but only after
spending many times that
amount on trial-and-
error learning.
The success of
Dragon's
Lair
was not limited to the
arcade. It became a children's
animated cartoon and
appeared as a wide variety
of licensed merchandise. It
is also among the few
games to appear on
almost every home-
based video game
system, from the
Coleco Adam to
the Xbox and
PlayStation2.
History of the Game
In early 1982, an engineer/programmer named Rick Dyer
began developing
Dragon's Lair
. He employed writers,
programmers, and storyboard artists to assemble a
concept for Dirk the Daring, a magic castle, a dragon, and
a princess. In October that year, Rick Dyer approached
Don Bluth, Gary Goldman, and John Pomeroy of Don
Bluth Productions to become partners in the creation of
the game.
In June 1983, Cinematronics shipped the first
Dragon's
Lair
coin-operated machines to arcades nationwide.The
game was an instant hit, bringing in more than $3 million in
the first two weeks. In some areas of the United States,
gamers lined up around the block to play the game.
Dragon's Lair
introduced new technology, expanded the
possibilities of video gaming, and boosted arcades out of
a decline. It was the first coin-operated arcade machine
to use LaserDisc technology, and it proved that theater-
class animation was compatible with the aims of the
still-fledgling video game industry.
At the time, games such as Pac-Man and Pole
Position were state of the art.
Dragon's Lair
also proved, to the amazement
of arcade owners and industry pundits,
that gamers were more than willing to
plunk down 50 cents a game to play.
At the time, the standard cost of an
arcade game was 25 cents.
Dragon's Lair
succeeded
because it offered a gamer the
opportunity to star in a
Hollywood-quality cartoon.
It was also humorous. Its
touches of the absurd
appealed to
gamers of all
4
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